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J. J. Keller Support Center

How to Approach Your Training Session

 

 

 

 

While the structure of your training session is entirely up to you, here are suggested ways to facilitate your training session.

 

Classroom Session

A classroom session is appropriate if you have multiple learners. Consider gathering them as a group first to introduce them to the virtual reality (VR) training module and equipment. You can choose to use this list as a guide or use the PowerPoint® presentation to deliver the information. You might consider closing with an explanation of what they can expect during their individual sessions. It is best to conduct individual sessions shortly after the classroom session.

 

1. Deliver an overview of the training program.​​​​​​

a. You may also choose to explain the benefits of virtual reality training at this time.

NOTE: Refer to the Benefit of VR section of the Trainer Guide.

b. Provide a brief introduction to the VR training program your learners will be completing.

                 NOTE: Refer to the applicable Program Overview handout for program details.

c. Consider playing any available videos that serve as an introduction to the training topic or reinforce reasons the training is important​.

2. Describe what learners can expect to see and do within a training module.

a. Consider showing your learners a preview of the VR lobby.

               NOTE: You may choose to show the class what the lobby looks like from within the headset. This will require you to cast to a classroom screen.
                Refer to the Screen Casting section of the Trainer Guide for instructions.

b. Explain they will be able to interact with the following features inside the lobby:

  • Welcome Video
  • The video will automatically begin playing on the TV screen behind the lobby desk. It recommends the learner complete the Controller Tutorial first. It also explains the order they should complete each training mode.
  • Controller Tutorial
  • This is located on the vertical screen to the left of the lobby desk. The learner can read the instructions and practice using the controllers in the lobby before entering a training mode.
  • Doors to Training Modes
  • There is one door for each training mode. The three training modes are Control Test, Practice, and Evaluation. The learner will need to open a door to begin a session.

3. Describe the training modes.

a. Explain the purpose of each training mode.

               NOTE: Refer to the Training Mode Descriptions below.

b. Explain the recommended order the learner should complete each mode.

  • New hire or initial training:
  • We recommend learners complete all of the training modes in the following order:
  1. Control Test
  2. Practice (with optional guidance), and
  3. Evaluation.
  • Remedial or refresher training:
  • Learners may skip the Practice mode. However, we highly recommend they complete the Control Test before entering the Evaluation mode.

4. Consider showing the “Welcome Video” to the class to shorten the amount of time the learner spends in the VR headset.

a. Play the Welcome Video on a classroom screen.

b. If you consider this option, explain to the learners they may skip the video within the module during their individual sessions. They can pause the video by selecting the Play/Pause button with their laser pointer.

5. Demonstrate how to get into the headset.

a. Show learners how to adjust the headset to get a comfortable fit.

NOTE: Refer to the Putting on the Headset section of the Trainer Guide.

6. Demonstrate how to use the controllers.

a. Pick up the controllers and hold them where everyone can see.

b. Show each button and explain its functionality

NOTE: Refer to the Using the Controllers section of the Trainer Guide

c. Pass the controllers around so learners can get familiar with the buttons.

d. Recommend learners complete the Controller Tutorial in the lobby of the training module before entering one of the training modes.

7. Demonstrate a small portion of the training module.

a. “Cast” your display to a classroom screen.

NOTE: Refer to the Screen Casting section of the Trainer Guide.

b. Enter the Practice mode.

c. Show learners how to turn the Guide (text and audio) off and on by squeezing the grip button (side button) on their controller.

d. Show them how to turn off just the audio by selecting the audio icon within the text display box.

e. Interact with a few objects or complete a few steps.

8.  Discuss your plan for learners to complete their individual sessions within the module.

a. Be sure to mention how long an individual session might take.

b. Explain when their Evaluation must be completed by.

c. Inform learners of any company-specific expectations regarding their completion of the Evaluation.

 

Training Mode Descriptions

The three training modes available within each module are Control Test, Practice, and Evaluation.

We recommend learners complete each mode in the following order:

1. Control Test

  • Recommendation: Learners should complete this mode before entering the Practice or Evaluation modes.
  • Purpose: This mode aims to acclimate the learner to the most complex VR maneuvers in this training module. This includes a short sequence of interactions in which the learner is fully guided through the completion of each task. The learner must know how to complete these interactions to successfully complete the Evaluation mode.
  • Target Duration (minutes): Less than 5
  • Guidance: Full
  • Score: None

2. Practice

  • Recommendation: Learners should have the option to complete this mode as many times as they would like before entering the Evaluation mode.
  • Purpose: The purpose of this mode is to allow learners to apply their knowledge through exploration and improve through positive and remedial feedback. It allows them to practice the entire training scenario until they feel confident about moving on to the Evaluation mode.
  • Target Duration (minutes): 15-20
  • Guidance: Optional
  • Score: Provided, but not recorded to Learning Management System (LMS)

3. Evaluation

  • Recommendation: Learners are required to complete this mode.
  • Purpose: The purpose of this mode is to assess the learner’s proficiency and retention without any guidance or feedback. The learner must know how to complete the tasks on their own.
  • Target Duration (minutes): 10-15
  • Guidance: None
  • Score: Recorded to LMS
     
 

Individual Sessions

You might need to facilitate an individual session regardless of the number of learners. Some learners may need assistance with getting into the VR gear. They may also need your support throughout their time in the headset. You can help an individual session go smoothly by being present and ready to help.

 

(Complete the Classroom Session steps with your learner first, if needed.)

1. Deliver an overview of the training module.

a. Provide a brief introduction along with the training objectives.

                      NOTE: Refer to the applicable Module Overview handout.

2. Explain how to use the controllers.

a. Show the learner each button and explain its functionality.

                      NOTE: Refer to the Using the Controllers section of the Trainer Guide.

3. Show the learner where to stand in the center of the VR training space.

a. Be sure to set up the training space before the individual session.

                      NOTE: Refer to the Training Space Setup section of the Trainer Guide.

b. Let the learner know the boundary lines will appear if they get close to an edge.

4. Help the learner put on the VR equipment.

a. Show them how to adjust the headset so it is fitted properly and comfortably.

                      NOTE: Refer to the Equipment Setup section of the Trainer Guide.

b. Hand them the controllers after they have the headset on.

5. Direct the learner to log into the training module.

a. Help them retrieve their credentials if necessary.

                      NOTE: Refer to the Login Credentials section of the Trainer Guide.

6. Remain nearby to assist the learner.

a. Provide as much assistance as the learner needs to use the VR equipment and complete VR-specific actions.

                      NOTE: Refer to the Learner Assistance section of the Trainer Guide.

7. Allow the learner to spend as much time as they need in the Practice mode.

8. Take notes of areas or specific tasks the learner may need more training on.

a. Be sure to make note of other resources that may be helpful.

9. Provide the learner with feedback when they are finished with their Practice session.

a. Be specific about what they need to do differently.

b. Recommend they spend more time in Practice mode, if necessary.

c. Provide your learner with additional resources or training materials, if needed.

10. Allow the learner to complete their Evaluation right away or schedule another session.

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